- Warhounds mods cover two scenes: Horus Heresy Legion kitbashing and the XCOM-style tactical game
- Official scheme: War Hounds wear reversed World Eaters colors, confirmed by Forge World
- V3 recipe: Macragge Blue spray base with grey-blue highlights to avoid an Ultramarine look
- Top bits sources: MasterCrafted Miniatures, Pop Goes The Monkey, and Forge World transfers
- Game verdict: XCOM 2 combat structure plus Jagged Alliance 3's mercenary theme, with weak enemy AI
What Are Warhounds Mods?
The term warhounds mods spans two active corners of the fandom. On the tabletop side, hobbyists convert plastic MkII and MkIII Space Marine kits into the XII Legion War Hounds, the pre-Angron predecessors of the World Eaters. On the video game side, reviewers keep asking whether the turn-based tactics game Warhounds plays like a glorified XCOM 2 mod. This guide covers both: a full conversion and painting workflow for the Legion, plus a clear breakdown of how the game compares to its inspirations.
The tabletop scene is anchored by long-running community projects like the Beardy Hammer War Hounds Legion project, which has documented scheme testing, bits sourcing, and lore research since 2012. That public backlog is the best available blueprint for anyone starting a War Hounds force in 2026.
Video Highlights:
- Physical ballistics: every bullet in a burst follows its own path, so misses can still deal partial damage
- Destructible cover reshapes firing lines mid-fight and rewards grenadier-first target priority
- Campaign loop mirrors XCOM 2: pick contracts, deploy a small squad, return to a captured ship HQ
- Enemy AI rarely flanks, uses elevation, or avoids overwatch traps—the game's biggest weakness
- Verdict: best for XCOM fans who want modern weapons and human enemies in a fresh setting
| Scene | What You Modify | Core Skills | Starting Point |
|---|---|---|---|
| Tabletop conversions | Plastic MkII/MkIII kits into XII Legion War Hounds | Kitbashing, painting, decal work | One squad box plus bits |
| Video game comparisons | Expectations around the Warhounds tactical RPG | Tactics, squad building | Standard purchase; plays like a total conversion out of the box |
The Emperor named the Legion after the white hounds used by the Yeshk warriors of northern Terra. Kharn recounts the naming moment directly to Angron in Tales of Heresy—a rare on-page origin for a Legion with almost no published imagery.
War Hounds Paint Recipes & Color Scheme
War Hounds colors are a mostly solved problem. Forge World confirmed by email that the color plate in Horus Heresy Black Book 1: Betrayal was misprinted, and that the Legion wears the reverse of the World Eaters scheme: blue where the World Eaters wear white, and vice versa. The community-standard interpretation pushes the blue darker and the highlights greyer so the force never reads as Ultramarines.
V3 Blue Armor Recipe (current standard):
| Stage | Paint | Application |
|---|---|---|
| Base | Macragge Blue Spray | Solid coat over white undercoat; spray shade differs from pot paint |
| Shade | Drakenhof Nightshade | Pin wash, applied twice |
| Unify | Mordian Blue (Foundation range) | Drybrush to merge shade and base |
| Re-shade | Drakenhof Nightshade | Restore bolt shading muted by the drybrush |
| Highlight | Altdorf Guard Blue | Two thin passes over bolts and ridges |
| Final highlight | Russ Grey | Replaced Fenrisian Grey in V3; softer transitions on leg armor |
Bronze Trim Recipe:
| Stage | Paint | Notes |
|---|---|---|
| Base | Balthazar Gold | Shoulder trim and details |
| Shade | Agrax Earthshade Gloss | Overall wash |
| Bolt shade | Agrax Earthshade | Standard wash picks out bolts |
| Highlight | Canoptek Alloy | Edge highlights and rivets |
Scheme Evolution Timeline:
| Year | Change |
|---|---|
| 2012–2013 | Project starts; inverted World Eaters scheme on a Mordian Blue base |
| 2014 | Macragge Blue Spray confirmed as a match for discontinued Mordian Blue |
| 2015 | Forge World confirms the Betrayal plate was misprinted |
| 2020 | Altdorf Guard Blue grey-blue highlight adopted Legion-wide |
| 2025 | Russ Grey replaces Fenrisian Grey as the final highlight |
For covert-ops specialists like the Recon Marine, the community scheme swaps blue for grey while keeping the arms blue: Mechanicus Grey spray over white, recesses in Stormvermin Fur and Skavenblight Dinge, highlights in Administratum Grey and Celestra Grey, and an Agrax Earthshade pin wash along the pauldron trim to suggest caught dust.
Highlight in grey hues of blue rather than brighter blue. That grey shift is what separates a War Hound from an Ultramarine at arm's length, and it is the single most important trick in the V3 recipe.
Best Conversion Bits & Kitbash Sources
Because Games Workshop never published War Hounds vehicle markings or full unit iconography, conversion work is where the Legion actually gets defined. The community standard is a disciplined Great Crusade force: clean armor, rank bronze, and close-combat weapons on nearly every model, with none of the chains and Butcher's Nails iconography that arrived with Angron.
| Source | Best For | Seen On |
|---|---|---|
| MasterCrafted Miniatures | Spiked and studded shoulder pads | Veterans, sergeants, Terminators |
| Pop Goes The Monkey (Shapeways) | Legion icon shields | Breacher heavy infantry |
| The Painting Bunker | Aftermarket Breacher shields | Heavy infantry units |
| Forge World | World Eaters transfer sheet, MkII banners, power spears | Whole Legion; Despoiler conversions |
| Table Top Adapters | Base risers | Upgrading older models to 32mm |
| Donor kits | Death Guard and Imperial Fists torsos, Stormcast legs, Custodes capes, Chaos Warrior axes | Praetors, Breachers, command models |
Frontal Assault Line
- MkII and MkIII armor with covered piping
- Chainblades on bolters, mag-locked knives
- The disciplined core of the Legion
Specialist Units
- Blue bars on shoulder pads for specialists
- White knee stripes for medics and techs
- Recon and Destroyers keep Legion blue arms
Command & Veterans
- Bronze helmets and trim for rank
- Back banners and war horns on command models
- Inverted backpack colors mark Veterans
Vehicles & Dreadnoughts
- Sicaran and Vindicator in bronze-and-gunmetal trim
- Contemptors with hound-head breastplates
- Unit citation honors from Titanicus decal sheets
Skip World Eaters-only units like Ravagers and Red Butchers. Those formations came after Angron reforged the Legion, so a proper War Hounds force should look like careful planners and logisticians, not berserkers.
Build Your First War Hounds Squad: Step-by-Step
Follow this workflow to go from a bare plastic kit to a lore-accurate War Hounds unit. The sequence mirrors how the longest-running community projects solved the same problems over a decade of iteration.
Lock the Lore Look
Commit to the pre-Angron identity: disciplined conquerors with strong brotherhood, extensive Librarian use, and careful logistics. Betrayer notes the Legion numbered about 100,000 warriors when Angron arrived, and that War Hounds proudly maintained their own armor and weapons.
Build in Plastic
Start with plastic MkII or MkIII kits. MkII covers the piping that suits frontal assaults, and the plastic MkII release proved a delight to paint with poses that assemble cleanly.
Spray and Wash
Prime white, apply a solid coat of Macragge Blue spray, then run two Drakenhof Nightshade pin washes. Unify with a Mordian Blue drybrush and re-shade the bolts.
Mark Rank and Role
Add bronze helmets and trim for Veterans, XII Legion transfers from the Forge World World Eaters sheet, unit banners, and blue specialist bars on shoulder pads.
Convert the Close-Combat Edge
Equip chainblades, axes, or converted power spears from the Horus Heresy melee weapons kit. Despoiler "trench fighter" rules allow one power weapon per five marines, enabling the War Hound spearmen described in the Angron novel.
Squad Completion Goals:
- White undercoat and Macragge Blue spray basecoat
- Two Drakenhof Nightshade pin washes applied
- Altdorf Guard Blue and Russ Grey highlights done
- Bronze trim finished with Balthazar Gold and Canoptek Alloy
- XII Legion transfers applied from the World Eaters sheet
- At least one backup blade or chainblade per model
Paint Contemptor Dreadnoughts and large vehicles in sub-assemblies. Getting around every cable and plate is painful on a built model, and sub-assemblies keep the quality consistent with your infantry.
Warhounds Game: XCOM Mod Comparison or Its Own Thing?
The Warhounds video game is a turn-based tactical RPG set in an alternate East Africa in 2035, where you run a private military company against the Zamat militia from a captured ship. Reviewers reach for the word "mod" because the two-action turns, cover icons, flanking, overwatch cones, and even class names like Assault and Grenadier come almost directly from XCOM 2, while the mercenary contracts borrow Jagged Alliance 3's theme.
| Feature | Warhounds | XCOM 2 | Jagged Alliance 3 |
|---|---|---|---|
| Setting | East Africa 2035, PMC contracts | Alien occupation of Earth | Grand Chien mercenary conflict |
| Turn system | Two actions | Two actions | Detailed action points and stances |
| Shooting | Per-bullet paths, partial damage | All-or-nothing hit rolls | Per-bullet with body-part targeting |
| Cover | Destructible, reshapes firing lines | Destructible | Destructible with battlefield looting |
| Strategy layer | Light ship-base management | Avenger mobile HQ | Deep mercenary and territory management |
| Enemy AI | Predictable, rarely adapts | Consistently challenging | Variable |
The game's clearest identity is the pairing of physical ballistics with destructible cover. An inaccurate burst can still clip an enemy for partial damage, and a grenadier can strip cover to open a new firing line for the next soldier. The weakness is that enemies walk into overwatch cones, rarely flank, and higher difficulty only adds bodies rather than brains.
Missions run roughly 25 to 40 minutes across settlements, military areas, and multi-floor maps, with five classes filling clear roles. The ship base handles recruitment, recovery, purchases, and upgrades, but it functions as a preparation area rather than a deep strategy layer.
Pick it up if you want XCOM-style combat with modern weapons and human enemies and can accept weaker AI and presentation. Skip it if you need Jagged Alliance-depth inventory systems, stances, and territory control.
FAQ
Q: Are War Hounds just World Eaters in different colors?
No. Betrayer by Aaron Dembski-Bowden portrays them as disciplined conquerors with strong brotherhood, extensive Librarian use, and careful logistics. The savagery and gladiatorial duels came after Angron arrived and the Butcher's Nails were implanted.
Q: What is the official War Hounds color scheme?
Forge World confirmed the scheme is the reverse of the World Eaters: blue where they wear white and vice versa. The single published plate in Betrayal was misprinted too light, so the community standard uses a darker blue with grey-toned highlights.
Q: Does the Warhounds game support actual mods?
Available coverage focuses on the base game, and the 'mod' label comes from reviewers describing how closely its systems mirror XCOM 2. Treat any modding plans as unsupported until official tools are announced.
Q: Which bits should I buy first for warhounds mods?
Start with spiked and studded shoulder pads from MasterCrafted Miniatures, the Forge World World Eaters transfer sheet for XII Legion decals, and a power spear from the Horus Heresy melee weapons kit for Despoiler conversions.
Start with a single ten-man Tactical squad before touching vehicles or Terminators. Solving the scheme, markings, and weapon loadout on infantry first makes every later warhounds mod project dramatically easier.