Warhounds Mods: Kitbash Guide, Paint Recipes & More - Guide

Warhounds Mods: Kitbash Guide, Paint Recipes & More

Warhounds mods explained: XII Legion conversion bits, V3 paint recipes, and why the Warhounds tactical game feels like an XCOM 2 mod.

2026-08-15
warhounds Wiki Team
Quick Guide
  • Warhounds mods cover two scenes: Horus Heresy Legion kitbashing and the XCOM-style tactical game
  • Official scheme: War Hounds wear reversed World Eaters colors, confirmed by Forge World
  • V3 recipe: Macragge Blue spray base with grey-blue highlights to avoid an Ultramarine look
  • Top bits sources: MasterCrafted Miniatures, Pop Goes The Monkey, and Forge World transfers
  • Game verdict: XCOM 2 combat structure plus Jagged Alliance 3's mercenary theme, with weak enemy AI

What Are Warhounds Mods?

The term warhounds mods spans two active corners of the fandom. On the tabletop side, hobbyists convert plastic MkII and MkIII Space Marine kits into the XII Legion War Hounds, the pre-Angron predecessors of the World Eaters. On the video game side, reviewers keep asking whether the turn-based tactics game Warhounds plays like a glorified XCOM 2 mod. This guide covers both: a full conversion and painting workflow for the Legion, plus a clear breakdown of how the game compares to its inspirations.

The tabletop scene is anchored by long-running community projects like the Beardy Hammer War Hounds Legion project, which has documented scheme testing, bits sourcing, and lore research since 2012. That public backlog is the best available blueprint for anyone starting a War Hounds force in 2026.

Video Highlights:

  • Physical ballistics: every bullet in a burst follows its own path, so misses can still deal partial damage
  • Destructible cover reshapes firing lines mid-fight and rewards grenadier-first target priority
  • Campaign loop mirrors XCOM 2: pick contracts, deploy a small squad, return to a captured ship HQ
  • Enemy AI rarely flanks, uses elevation, or avoids overwatch traps—the game's biggest weakness
  • Verdict: best for XCOM fans who want modern weapons and human enemies in a fresh setting
SceneWhat You ModifyCore SkillsStarting Point
Tabletop conversionsPlastic MkII/MkIII kits into XII Legion War HoundsKitbashing, painting, decal workOne squad box plus bits
Video game comparisonsExpectations around the Warhounds tactical RPGTactics, squad buildingStandard purchase; plays like a total conversion out of the box
Lore Note

The Emperor named the Legion after the white hounds used by the Yeshk warriors of northern Terra. Kharn recounts the naming moment directly to Angron in Tales of Heresy—a rare on-page origin for a Legion with almost no published imagery.

War Hounds Paint Recipes & Color Scheme

War Hounds colors are a mostly solved problem. Forge World confirmed by email that the color plate in Horus Heresy Black Book 1: Betrayal was misprinted, and that the Legion wears the reverse of the World Eaters scheme: blue where the World Eaters wear white, and vice versa. The community-standard interpretation pushes the blue darker and the highlights greyer so the force never reads as Ultramarines.

V3 Blue Armor Recipe (current standard):

StagePaintApplication
BaseMacragge Blue SpraySolid coat over white undercoat; spray shade differs from pot paint
ShadeDrakenhof NightshadePin wash, applied twice
UnifyMordian Blue (Foundation range)Drybrush to merge shade and base
Re-shadeDrakenhof NightshadeRestore bolt shading muted by the drybrush
HighlightAltdorf Guard BlueTwo thin passes over bolts and ridges
Final highlightRuss GreyReplaced Fenrisian Grey in V3; softer transitions on leg armor

Bronze Trim Recipe:

StagePaintNotes
BaseBalthazar GoldShoulder trim and details
ShadeAgrax Earthshade GlossOverall wash
Bolt shadeAgrax EarthshadeStandard wash picks out bolts
HighlightCanoptek AlloyEdge highlights and rivets

Scheme Evolution Timeline:

YearChange
2012–2013Project starts; inverted World Eaters scheme on a Mordian Blue base
2014Macragge Blue Spray confirmed as a match for discontinued Mordian Blue
2015Forge World confirms the Betrayal plate was misprinted
2020Altdorf Guard Blue grey-blue highlight adopted Legion-wide
2025Russ Grey replaces Fenrisian Grey as the final highlight

For covert-ops specialists like the Recon Marine, the community scheme swaps blue for grey while keeping the arms blue: Mechanicus Grey spray over white, recesses in Stormvermin Fur and Skavenblight Dinge, highlights in Administratum Grey and Celestra Grey, and an Agrax Earthshade pin wash along the pauldron trim to suggest caught dust.

Pro Tip

Highlight in grey hues of blue rather than brighter blue. That grey shift is what separates a War Hound from an Ultramarine at arm's length, and it is the single most important trick in the V3 recipe.

Best Conversion Bits & Kitbash Sources

Because Games Workshop never published War Hounds vehicle markings or full unit iconography, conversion work is where the Legion actually gets defined. The community standard is a disciplined Great Crusade force: clean armor, rank bronze, and close-combat weapons on nearly every model, with none of the chains and Butcher's Nails iconography that arrived with Angron.

SourceBest ForSeen On
MasterCrafted MiniaturesSpiked and studded shoulder padsVeterans, sergeants, Terminators
Pop Goes The Monkey (Shapeways)Legion icon shieldsBreacher heavy infantry
The Painting BunkerAftermarket Breacher shieldsHeavy infantry units
Forge WorldWorld Eaters transfer sheet, MkII banners, power spearsWhole Legion; Despoiler conversions
Table Top AdaptersBase risersUpgrading older models to 32mm
Donor kitsDeath Guard and Imperial Fists torsos, Stormcast legs, Custodes capes, Chaos Warrior axesPraetors, Breachers, command models

Frontal Assault Line

  • MkII and MkIII armor with covered piping
  • Chainblades on bolters, mag-locked knives
  • The disciplined core of the Legion

Specialist Units

  • Blue bars on shoulder pads for specialists
  • White knee stripes for medics and techs
  • Recon and Destroyers keep Legion blue arms

Command & Veterans

  • Bronze helmets and trim for rank
  • Back banners and war horns on command models
  • Inverted backpack colors mark Veterans

Vehicles & Dreadnoughts

  • Sicaran and Vindicator in bronze-and-gunmetal trim
  • Contemptors with hound-head breastplates
  • Unit citation honors from Titanicus decal sheets
Avoid This Mistake

Skip World Eaters-only units like Ravagers and Red Butchers. Those formations came after Angron reforged the Legion, so a proper War Hounds force should look like careful planners and logisticians, not berserkers.

Build Your First War Hounds Squad: Step-by-Step

Follow this workflow to go from a bare plastic kit to a lore-accurate War Hounds unit. The sequence mirrors how the longest-running community projects solved the same problems over a decade of iteration.

1

Lock the Lore Look

Commit to the pre-Angron identity: disciplined conquerors with strong brotherhood, extensive Librarian use, and careful logistics. Betrayer notes the Legion numbered about 100,000 warriors when Angron arrived, and that War Hounds proudly maintained their own armor and weapons.

2

Build in Plastic

Start with plastic MkII or MkIII kits. MkII covers the piping that suits frontal assaults, and the plastic MkII release proved a delight to paint with poses that assemble cleanly.

3

Spray and Wash

Prime white, apply a solid coat of Macragge Blue spray, then run two Drakenhof Nightshade pin washes. Unify with a Mordian Blue drybrush and re-shade the bolts.

4

Mark Rank and Role

Add bronze helmets and trim for Veterans, XII Legion transfers from the Forge World World Eaters sheet, unit banners, and blue specialist bars on shoulder pads.

5

Convert the Close-Combat Edge

Equip chainblades, axes, or converted power spears from the Horus Heresy melee weapons kit. Despoiler "trench fighter" rules allow one power weapon per five marines, enabling the War Hound spearmen described in the Angron novel.

Squad Completion Goals:

  • White undercoat and Macragge Blue spray basecoat
  • Two Drakenhof Nightshade pin washes applied
  • Altdorf Guard Blue and Russ Grey highlights done
  • Bronze trim finished with Balthazar Gold and Canoptek Alloy
  • XII Legion transfers applied from the World Eaters sheet
  • At least one backup blade or chainblade per model
Time Saver

Paint Contemptor Dreadnoughts and large vehicles in sub-assemblies. Getting around every cable and plate is painful on a built model, and sub-assemblies keep the quality consistent with your infantry.

Warhounds Game: XCOM Mod Comparison or Its Own Thing?

The Warhounds video game is a turn-based tactical RPG set in an alternate East Africa in 2035, where you run a private military company against the Zamat militia from a captured ship. Reviewers reach for the word "mod" because the two-action turns, cover icons, flanking, overwatch cones, and even class names like Assault and Grenadier come almost directly from XCOM 2, while the mercenary contracts borrow Jagged Alliance 3's theme.

FeatureWarhoundsXCOM 2Jagged Alliance 3
SettingEast Africa 2035, PMC contractsAlien occupation of EarthGrand Chien mercenary conflict
Turn systemTwo actionsTwo actionsDetailed action points and stances
ShootingPer-bullet paths, partial damageAll-or-nothing hit rollsPer-bullet with body-part targeting
CoverDestructible, reshapes firing linesDestructibleDestructible with battlefield looting
Strategy layerLight ship-base managementAvenger mobile HQDeep mercenary and territory management
Enemy AIPredictable, rarely adaptsConsistently challengingVariable

The game's clearest identity is the pairing of physical ballistics with destructible cover. An inaccurate burst can still clip an enemy for partial damage, and a grenadier can strip cover to open a new firing line for the next soldier. The weakness is that enemies walk into overwatch cones, rarely flank, and higher difficulty only adds bodies rather than brains.

Missions run roughly 25 to 40 minutes across settlements, military areas, and multi-floor maps, with five classes filling clear roles. The ship base handles recruitment, recovery, purchases, and upgrades, but it functions as a preparation area rather than a deep strategy layer.

Buying Recommendation

Pick it up if you want XCOM-style combat with modern weapons and human enemies and can accept weaker AI and presentation. Skip it if you need Jagged Alliance-depth inventory systems, stances, and territory control.

FAQ

Q: Are War Hounds just World Eaters in different colors?

No. Betrayer by Aaron Dembski-Bowden portrays them as disciplined conquerors with strong brotherhood, extensive Librarian use, and careful logistics. The savagery and gladiatorial duels came after Angron arrived and the Butcher's Nails were implanted.

Q: What is the official War Hounds color scheme?

Forge World confirmed the scheme is the reverse of the World Eaters: blue where they wear white and vice versa. The single published plate in Betrayal was misprinted too light, so the community standard uses a darker blue with grey-toned highlights.

Q: Does the Warhounds game support actual mods?

Available coverage focuses on the base game, and the 'mod' label comes from reviewers describing how closely its systems mirror XCOM 2. Treat any modding plans as unsupported until official tools are announced.

Q: Which bits should I buy first for warhounds mods?

Start with spiked and studded shoulder pads from MasterCrafted Miniatures, the Forge World World Eaters transfer sheet for XII Legion decals, and a power spear from the Horus Heresy melee weapons kit for Despoiler conversions.

Final Tip

Start with a single ten-man Tactical squad before touching vehicles or Terminators. Solving the scheme, markings, and weapon loadout on infantry first makes every later warhounds mod project dramatically easier.